Workshop Title
The learner is expected to lead a team in unpredictable situation assuming responsibility for the results
The learner is expected to lead a team in unpredictable situation assuming responsibility for the results.
- Duration: 4 hours
The listener is expected to be familiar with the concept of improving creative thinking. The listener should be able to:
– recognise few promising chances for a team from a list of ideas
– name management methods and techniques to improve team work
– discover the most desirable solution to complex and unpredictable problems as a leader
– demonstrate the role of a leader in brainstorming meeting
The workshop on the functioning of the team in the event of changes was divided into two parts. In the first part of the workshop, the elements related to defining the concept of changes and its types will be discussed, as well as the factors influencing the implementation of the change process by the team. The second part of the workshop discusses the essence of the company’s internal stakeholders.
This workshop aims to familiarize the audience with the process of changes in the company, which are a feature of the contemporary reality accompanying every company. At the group level (working teams), many organizational changes have been made, affecting the functioning of the company. Proper understanding of the change, making efforts related to its acceptance and implementation is what gives every enterprise a chance for the development and often its functioning. Without this, unfortunately, making a change, whether in a group or individually, becomes difficult or even impossible. Therefore, this workshop is to show the audience that introducing changes is not a process of individual decision-making by the leader. It is often a necessity in this process of participation of many stakeholders that we must remember. Knowledge of the above issues is part of the knowledge aspect of entrepreneurship and shaping appropriate entrepreneurial attitudes.
The workshops will enable the students to learn about the determinants of changes in the enterprise as well as to acquire skills in the proper implementation of them.
Step by step instructions for the preparation and implementation of the workshop
Step 1: Introduction to what change is and how to manage it in the company’s workforce. (PPT)
- Attempting to define a change
- Roles of employees in the change process o Defining the change time, allies supporting changes, opponents of changes,
- The course of negotiations on changes between group members, who are allies and opponents (switching from fight to cooperation),
Step 2: Divide the audience into groups and give participants the worksheet (Appendix 0.2) and ask them to complete it.
Step 3: Allow them 60′ to discuss in teams on specific topics listed in Appendix 0.2.
Step 1: Present the structure of the company’s (team of employees) stakeholder analysis in the change process (PPT)
Step 2: Ask the audience to choose the change for which the stakeholder analysis will be developed. Select from the proposed changes in exercise 1. Work in groups of several people.
Step 3: Identify internal stakeholders – from the group of company employees. For example, employees of the production department, sales department, administration, 1st-level management, 2nd-level managers, etc. Stakeholders should enter changes in the table in Appendix 0.3.
Step 4: According to the structure of the table in Appendix 0.3, describe the stakeholders in quantitative and qualitative terms (positive and negative stance of stakeholders).
Step 5. Determining the importance of individual stakeholders on the map according to the example in Appendix 0.3.
Step 6. Determine the relevance of the internal stakeholder after the group discussion. The greater the importance, the larger the circle is on the map.
Step 7: Set aside 45′ for the final brainstorming session between all groups.
Step 8: End with a discussion on the possibility of cooperation between a group of employees in the process of planning changes in the company.
Resources
Training rooms, pens, paper, flipchart, colorful markers, sticky notes, projector